Badges that take months, not minutes
Streaks count the days in a row your child actually earns credits. Levels rise through eight fixed thresholds as total effort adds up, each one paying a bonus. Badges track eleven different kinds of steady work, four tiers each, so the wall fills over months rather than a single good afternoon.
levels, from a 10-earn threshold to 400
badges: 11 tracks times 4 tiers
of daily actions found to be habit, Wood, Quinn and Kashy, 2002
The problem
Why does a sticker chart stop working after two weeks?
A sticker chart rewards the first few days well. Somewhere around the second week the novelty runs out and the chart just sits there, half filled, saying nothing about whether the good week continued into a good month. A single burst of effort and six months of steady effort look identical on paper: one sticker either way, no record of the pattern behind it.
That is the actual complaint behind pricing chores in credits in the first place. A credit paid once for one task cannot, by itself, tell you whether a child is building a habit or just having a good Tuesday. Something else has to measure the pattern, not the event, or the reward system ends up rewarding luck as much as effort.
The child's side
What keeps a child going once the new-toy feeling fades?
The reward shop answers the first week. A streak and a level answer the tenth. A child who has already spent every credit from Monday still has a reason to show up on Tuesday, because the streak counter does not care what happened to the money, only whether the day itself produced an earn.
A level works the same way from the other direction. It rises from the total number of times a child has earned something, not from a balance that goes up and down as rewards get claimed. Spending everything in the ledger on a Saturday afternoon does not cost a single level, so there is never a reason to hold back on redeeming a reward just to protect a number.
The mechanism
How do levels, streaks and 44 badges actually work?
A level is a simple ladder: eight steps, at 10, 25, 50, 100, 175, 275 and 400 total earns, with a bonus paid the moment a child crosses each line. The thresholds get further apart on purpose, so the early levels come quickly and the later ones take real time to reach.
Badges sit underneath that, in eleven separate tracks, four tiers apiece, which is 44 badges in total. Each track measures a different kind of effort:
- Times earned: 5, 15, 50, 150
- Credits earned: 100, 300, 1000, 3000
- Day streak: 3, 10, 30, 100
- Rewards claimed: 1, 3, 10, 30
- One track per category, Reading, Writing, STEM, Chores and Habits, each at 5, 15, 50, 150
- Perfect maths sets: 1, 3, 10, 30
- Maths problems solved: 25, 75, 250, 750
Every track runs on roughly the same threefold curve from one tier to the next, so a badge wall is never finished in a fortnight, and the last tier in any track is a genuine long-term target rather than something a determined ten-year-old clears before dinner.
The category tracks matter here in particular, because they line up with the same five categories tasks already come in: Reading, Writing, STEM, Chores and Habits. A child who only ever does chores will fill that one track and stay flat on the other four, which is visible on the badge wall itself and can be a useful nudge if homework or reading keeps getting skipped in favour of easier points.
The 1.8.1 rule
Does a bonus you hand out yourself count the same as an approved task?
Since version 1.8.1, yes, with one condition. A credit you award by hand, with a reason attached, counts toward a streak and a level exactly like an approved task does. If your child helped a neighbour or did something that was never on the task list, giving credit for it should not leave the streak counter blind to what actually happened that day.
A deduction never works the other way. Taking credits away for a broken rule does not break a streak and does not undo a level, because the streak and the level measure effort, not the running balance. The two systems are kept deliberately separate: one side is about what your child did, the other is about what they currently have, and the ledger is what keeps the reason for each entry attached to it.
The research
Is there evidence that daily streaks actually build habits?
Two diary studies covering 70 and 209 students found that 35 to 43 percent of what people did on an ordinary day was habitual: done almost every day, usually in the same place (Wood, Quinn and Kashy, 2002, Journal of Personality and Social Psychology). That is a study of adult daily behaviour in general, not of Reward Study, and it says nothing about chores specifically.
What it does support is the basic premise behind a streak counter: consistency, once it exists, tends to keep running on its own, which is exactly the pattern a streak is built to notice and reward. A separate look at 28 classroom studies found that earning tokens for good behaviour had a strong effect overall, and worked a little better for children between six and fifteen than for other ages (Soares, Harrison, Vannest and McClelland, 2016, School Psychology Review). Again, that study looked at token systems in classrooms, not at this app, but it is the same underlying mechanism a badge track runs on: a small, visible unit earned for a defined action, repeated often enough to matter.
Streaks, levels and badges run the same way whether you are inside the 14-day trial or already on Pro, since the numbers behind them are just a count of what actually happened.